Server Settings

1. Key bindings
   - Player menu: F11
   - To push a vehicle or Corpse: P
   - Autorun: 2x W
   - Earplugs: F4
   - To lock and unlock a vehicle: u
   - Setting of Terrain details: Right Shift
   - Use Minedetector with the Key for Left / Right Panel Next "[" "]"
   - Player animations:
      - To stop the animation: CTRL+NUM0
      - To lay on your back: CTRL+NUM1
      - Pushups: CTRL+NUM2
      - Situps (slow): CTRL+NUM3
      - Situps (fast): CTRL+NUM4
      - Karate: CTRL+NUM5

2. Vehicles:
   2.1 Lock-time
      - Within a Plotpole / Jammer radius: 5 days
      - Outside this radius: until the restart (approximately 8mins into the next round)
      - Inside SafeZones: 30 minutes
   2.2 Unused vehicles will despawn after 7 days of inactivity

3. Basebuilding
   3.1 Plotpole / Jammer radius: 75m
   3.2 Min. Distance between 2 Jammers: 1000m
   3.3 Min. Distance to a Safezone: 1000m
   3.4 Max. height: approx. 30m
   3.5 The Max. number of building parts increases according to the group size and PlotPole upgrade
      - Leader (according to PlotPole): 150-250 Parts
      - Each additional member adds 3 parts
   3.6 The Max. number of Storage units increases according to the group size and PlotPole upgrade
      - Leader (according to PlotPole): 12-28 Storages
      - Each additional member adds 3 Storages
      - max 8 Lockboxes per Base
   3.7 Max. wood / metal doors per base: 6
   3.8 Max. cinder doors / gates per base: 5
   3.9 Only Doors and Gates are destructible

4.Baseraid / Lockpick
   4.1 Explosives have to be directly attached to a door / gate (Space)
   4.2 You can lockpick vehicles or safes,
         but you risk electrocution
   4.3 You can craft lockpick sets
   4.4 To attach it, you need 500 energy
   4.5 Lockpicks won’t work in Safezones
   4.6 The chance of success:
      - Vehicles: approx. 30%
      - Safes: approx. 50%
   4.7 Each group can lockpick 2 vehicles per server restart
   4.8 There is a possibility for safes to go into a security lock,
         which only resets with the next server restart. This makes them unpickable
   4.9 Conditions for lockpicks and explosives to be applicable are as follows:
      4.9.1 Vehicles on the ground can be lockpicked at all times
              (they need to be elevated at least the height of one wall to prevent this)
      4.9.2 The size of the raided group have to be min 50% of your own group size
      4.9.3 There are 2 conditions that allow for a Raid:
         - The opposing team has to have enough players online
            - 01-02 Teamsize: 1 player has to be online
            - 03-04 Teamsize: 2 players have to be online
            - 05-07 Teamsize: 3 players have to be online
            - 08-14 Teamsize: 4 players have to be online
         - OR less than 15 minutes have passed since:
            - You wounded or killed a player in his territory
            - A player shoots within his own territory
      4.9.4 You will be notified if someone attaches an explosive at your base
      4.9.5 Once an explosive have been placed, the base is raidable for another 15 minutes
      4.9.6 Upon logout, you receive a message if and how long your base is still deemed raidable

5. Sickness
   5.1 On this Server you can suffer from a sickness
   5.2 The higher your sickness value, the blurrier and paler your screen will be
   5.3 Sickness is influenced by a couple of parameters:
      5.3.1 Over time
         - Hunger
         - Thirst
         - Injury
         - Poison / Toxicity
         - Wetness
         - Blood pressure
         - Soiled
         - Body Temperature
      5.3.2 Directly
         - When taking a hit (from an enemy or a fall/crash)
   5.4 Sit down to recuperate faster
         (Heart symbol in the upper right corner appears)
   5.5 Once Sickness reached 90, you may black out and remain unconscious
      - If you regenerate during this time depends on the values above
      - You can wake up other players from unconscious by injecting them Morphine (Space Menu)
         YOur sickness will instant be reduced a bit